AC63_BT_SDK/cpu/br30/audio_dec_eff.h

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2025-02-18 15:40:42 +08:00
#ifndef _AUD_DEC_EFF_H
#define _AUD_DEC_EFF_H
#include "asm/includes.h"
#include "media/includes.h"
#include "system/includes.h"
#include "classic/tws_api.h"
#include "classic/hci_lmp.h"
#include "application/eq_config.h"
#include "application/audio_surround.h"
#include "app_config.h"
#include "audio_config.h"
#include "app_main.h"
#include "application/audio_vbass.h"
struct dec_sur {
#if AUDIO_SURROUND_CONFIG
surround_hdl *surround; //环绕音效句柄
u8 surround_eff; //音效模式记录
#endif
};
#if (defined(TCFG_AUDIO_OUT_EQ_ENABLE) && (TCFG_AUDIO_OUT_EQ_ENABLE != 0))
#define AUDIO_OUT_EQ_USE_SPEC_NUM 2 // 使用特定的eq段
#else
#define AUDIO_OUT_EQ_USE_SPEC_NUM 0
#endif
#define AUDIO_EQ_FADE_EN 1
#define HIGH_BASS_EQ_FADE_STEP (1)
#if TCFG_EQ_ENABLE&&TCFG_AUDIO_OUT_EQ_ENABLE
#define AUDIO_OUT_EFFECT_ENABLE 1 // 音频输出时的音效处理
#else
#define AUDIO_OUT_EFFECT_ENABLE 0
#endif//TCFG_AUDIO_OUT_EQ_ENABLE
typedef int (*eq_output_cb)(void *, void *, int);
struct eq_filter_fade {
u16 tmr;
int cur_gain[AUDIO_OUT_EQ_USE_SPEC_NUM];
int use_gain[AUDIO_OUT_EQ_USE_SPEC_NUM];
};
struct dec_eq_drc {
s16 *eq_out_buf;
int eq_out_buf_len;
int eq_out_points;
int eq_out_total;
void *priv;
eq_output_cb out_cb;
void *drc_prev;
void *eq;
void *drc;
u8 async;
u8 drc_bef_eq;
struct eq_filter_fade fade;
u8 remain;
};
struct eq_parm_new {
u8 in_mode: 2;
u8 run_mode: 2;
u8 data_in_mode: 2;
u8 data_out_mode: 2;
};
void *audio_surround_setup(u8 channel, u8 eff);
void audio_surround_free(void *sur);
void audio_surround_set_ch(void *sur, u8 channel);
void audio_surround_voice(void *sur, u8 en);
vbass_hdl *audio_vbass_setup(u32 sample_rate, u8 channel);
void audio_vbass_free(vbass_hdl *vbass);
void *dec_eq_drc_setup(void *priv, int (*eq_output_cb)(void *, void *, int), u32 sample_rate, u8 channel, u8 async, u8 drc_en);
void dec_eq_drc_free(void *eff);
void *esco_eq_drc_setup(void *priv, int (*eq_output_cb)(void *, void *, int), u32 sample_rate, u8 channel, u8 async, u8 drc_en);
void esco_eq_drc_free(void *eff);
void *audio_out_eq_drc_setup(void *priv, int (*eq_output_cb)(void *, void *, int), u32 sample_rate, u8 channel, u8 async, u8 drc_en);
void audio_out_eq_drc_free(void *eff);
int audio_out_eq_set_gain(void *eff, u8 idx, int gain);
int eq_drc_run(void *priv, void *data, u32 len);
void mix_out_drc_open(u16 sample_rate);
void mix_out_drc_close();
void mix_out_drc_run(s16 *data, u32 len);
/*----------------------------------------------------------------------------*/
/**@brief mix_out后限幅器系数更新
@param threadhold限幅器阈值-60~0,db
@return
@note
*/
/*----------------------------------------------------------------------------*/
void mix_out_drc_threadhold_update(float threadhold);
#define V1_GAME_EFF 1
#define NOR_GAME_EFF 2
#endif