108 lines
2.9 KiB
C
108 lines
2.9 KiB
C
#ifndef _AUD_DEC_EFF_H
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#define _AUD_DEC_EFF_H
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#include "asm/includes.h"
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#include "media/includes.h"
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#include "system/includes.h"
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#include "classic/tws_api.h"
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#include "classic/hci_lmp.h"
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#include "application/eq_config.h"
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#include "application/audio_surround.h"
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#include "app_config.h"
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#include "audio_config.h"
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#include "app_main.h"
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#include "application/audio_vbass.h"
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struct dec_sur {
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#if AUDIO_SURROUND_CONFIG
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surround_hdl *surround; //环绕音效句柄
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u8 surround_eff; //音效模式记录
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#endif
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};
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#if (defined(TCFG_AUDIO_OUT_EQ_ENABLE) && (TCFG_AUDIO_OUT_EQ_ENABLE != 0))
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#define AUDIO_OUT_EQ_USE_SPEC_NUM 2 // 使用特定的eq段
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#else
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#define AUDIO_OUT_EQ_USE_SPEC_NUM 0
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#endif
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#define AUDIO_EQ_FADE_EN 1
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#define HIGH_BASS_EQ_FADE_STEP (1)
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#if TCFG_EQ_ENABLE&&TCFG_AUDIO_OUT_EQ_ENABLE
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#define AUDIO_OUT_EFFECT_ENABLE 1 // 音频输出时的音效处理
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#else
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#define AUDIO_OUT_EFFECT_ENABLE 0
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#endif//TCFG_AUDIO_OUT_EQ_ENABLE
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typedef int (*eq_output_cb)(void *, void *, int);
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struct eq_filter_fade {
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u16 tmr;
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int cur_gain[AUDIO_OUT_EQ_USE_SPEC_NUM];
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int use_gain[AUDIO_OUT_EQ_USE_SPEC_NUM];
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};
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struct dec_eq_drc {
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s16 *eq_out_buf;
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int eq_out_buf_len;
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int eq_out_points;
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int eq_out_total;
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void *priv;
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eq_output_cb out_cb;
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void *drc_prev;
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void *eq;
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void *drc;
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u8 async;
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u8 drc_bef_eq;
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struct eq_filter_fade fade;
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u8 remain;
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};
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struct eq_parm_new {
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u8 in_mode: 2;
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u8 run_mode: 2;
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u8 data_in_mode: 2;
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u8 data_out_mode: 2;
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};
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void *audio_surround_setup(u8 channel, u8 eff);
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void audio_surround_free(void *sur);
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void audio_surround_set_ch(void *sur, u8 channel);
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void audio_surround_voice(void *sur, u8 en);
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vbass_hdl *audio_vbass_setup(u32 sample_rate, u8 channel);
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void audio_vbass_free(vbass_hdl *vbass);
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void *dec_eq_drc_setup(void *priv, int (*eq_output_cb)(void *, void *, int), u32 sample_rate, u8 channel, u8 async, u8 drc_en);
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void dec_eq_drc_free(void *eff);
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void *esco_eq_drc_setup(void *priv, int (*eq_output_cb)(void *, void *, int), u32 sample_rate, u8 channel, u8 async, u8 drc_en);
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void esco_eq_drc_free(void *eff);
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void *audio_out_eq_drc_setup(void *priv, int (*eq_output_cb)(void *, void *, int), u32 sample_rate, u8 channel, u8 async, u8 drc_en);
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void audio_out_eq_drc_free(void *eff);
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int audio_out_eq_set_gain(void *eff, u8 idx, int gain);
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int eq_drc_run(void *priv, void *data, u32 len);
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void mix_out_drc_open(u16 sample_rate);
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void mix_out_drc_close();
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void mix_out_drc_run(s16 *data, u32 len);
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/*----------------------------------------------------------------------------*/
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/**@brief mix_out后限幅器系数更新
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@param threadhold限幅器阈值,-60~0,单位db
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@return
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@note
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*/
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/*----------------------------------------------------------------------------*/
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void mix_out_drc_threadhold_update(float threadhold);
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#define V1_GAME_EFF 1
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#define NOR_GAME_EFF 2
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#endif
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